Target Groups

The project’s main target group is low-skilled vocational education and training students who also face challenges due to limited cognitive abilities, such as difficulties with memory, problem-solving, or understanding abstract concepts. These combined challenges hinder their ability to acquire essential digital skills, which are becoming increasingly critical for personal, educational, and professional success. The project directly addresses these needs by harnessing artificial intelligence (AI) to create accessible, intuitive, and practical learning experiences tailored to their specific needs. These students often lack basic digital literacy, including skills such as creating documents, sending emails, or managing files and folders, which are crucial for academic achievement and employability. Furthermore, many lack confidence and motivation, as limited previous exposure to digital tools can lead to feelings of intimidation or fear of failure, further discouraging engagement. They need supportive tools and encouragement to gain confidence in a non-intimidating environment. Given their different learning rhythms and backgrounds, these students also need flexible and customised learning opportunities that adapt to their individual needs, allowing them to progress at their speed. Furthermore, they need to see how digital skills apply to real-world scenarios, particularly in the context of their professional training and future careers, to make their learning relevant and meaningful.

The project uses artificial intelligence-based tools and methodologies to effectively address these needs. For instance, virtual assistants and guided tutorials provide step-by-step support for fundamental tasks such as creating a CV, composing professional e-mails, or navigating websites, directly linking the learning experience to job search activities. Artificial intelligence-based interactive learning platforms offer self-administered modules customised to the learner’s skill level, ensuring accessibility to all learners. For instance, a beginner can start with exercises on the effective use of search engines, while advanced learners can focus on evaluating reliable online sources or using collaborative tools such as Google Drive. Simulations and gaming activities provide a safe and engaging environment to practice real tasks, such as filling out online forms or participating in virtual meetings. These activities allow students to simulate job applications, practice uploading documents, and write e-mails in a risk-free environment. Game elements, such as rewards for progress,